bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- User provided mesh binding / per-instance mesh data
- Enable depth of field on webgpu
- The shadows' textures cannot be prevented from generating
- Setting ClearColor doesn't work
- Fix ClearColor in 2d pipelines
- Fix transmission by setting the correct value for transmissive_lighting_input.F_ab
- add example showcasing how to force wasm to run in the background tab
- Fix normal
- fix: upgrade to winit v0.30
- Run bevy systems in wasm even when the tab is not focused
- Docs
- Rust not yet supported